BluGame games · Rules and features
A classic hidden-role game — some players are werewolves hunting by night, the rest try to track them down by day. The app plays narrator, so nobody sits out after being eliminated.
Rules
These are the same rules the app shows players in the game menu.
Two teams, hidden from each other: Villagers (the majority) versus Werewolves (the minority, who know each other from the start). Villagers win when they eliminate all the werewolves. Werewolves win when their number equals (or exceeds) the number of remaining living players — they don't need to eliminate ALL the villagers, just outnumber the rest.
Roles are dealt once, at the start of the game, and never change for the rest of the match. The host sets the table's composition before starting: Villager — no special action, their only power is their voice in discussion and voting. Werewolf — belongs to the minority team, knows the other werewolves from the start, picks a victim together with them each night. Seer (optional) — every night privately investigates one chosen player's role; only they see the result, and they don't have to (and usually shouldn't) reveal it right away. Doctor (optional) — every night can pick one player to protect; if that player happens to be the werewolves' target that night, they survive.
Everyone "sleeps" — each screen shows only what's relevant to your own role. The Doctor (if in play) picks who to protect tonight. The Seer (if in play) privately investigates a chosen player's role. The werewolves jointly and secretly pick a victim — they see each other's proposals, the rest of the table sees nothing. If the chosen victim happened to be protected by the Doctor, they survive the night with no visible sign of the attack.
The table finds out who (if anyone) died overnight, then all living players vote secretly on who to eliminate. Whoever gets the most votes is eliminated from the table and their role is revealed to everyone. On a tied vote, or if most players abstain, no one is eliminated that day — night falls again.
The game ends immediately once one team's win condition is met — checked after every elimination, night or day, so a match can end right after the first night. The final screen reveals every player's role, not just the eliminated ones.
Losing connection is treated as eliminating that player, but — unlike a night or day elimination — their role is NOT revealed (they can no longer announce it themselves). The game can still determine a winner in this situation, but only once the result is certain regardless of which side the disconnected player was actually on — in rare cases this means a match can remain undecided.
Example
Step by step, the way it plays out at the table.
Five friends sit down at the table — three Villagers, two Werewolves, plus phones in hand. The host sets the composition and creates the table. After the silent SRA shuffle, everyone glances at their own screen: Kuba and Ola see that they're both Werewolves — the rest of the table has no idea who's who. Out loud, at the table, nobody knows anything yet.
Screens dim into night mode — everyone sees only what concerns their own role. Kuba and Ola, knowing each other as werewolves, quietly point at the same victim on screen: Marek. The rest of the table just waits, staring at their phones, unaware that anything is happening.
The screen announces: Marek is dead. That's all the app says — the ENTIRE rest of the morning happens at the table, out loud, not on screen. Who stayed quiet, who started suspecting first? Zosia notices that Ola suddenly went silent last night. Ola defends herself by pointing at Kuba. None of the players see any hints on screen — the whole social game, the bluffing and persuading, plays out between the people at the table, not in the phone.
After the discussion, everyone casts a secret vote on screen. Votes split between Ola and Kuba, a tie — no one is eliminated that day, night falls again. The following night the werewolves pick a victim again, and in the morning the table votes once more, this time landing on Kuba — his role (Werewolf) is revealed to the whole table. Only Ola is left on the werewolves' side — once she's eliminated too, the screen announces the Villagers' victory.
In the BluGame app
What happens in the phones and what stays at the table.
The app runs the night and the day — nobody has to be the narrator or moderator, so everyone gets to play.
Roles are dealt quietly and everyone sees only what concerns their own role on their phone — werewolves see each other, the rest of the table sees nothing.
By day you vote secretly on screen; on a tie nobody is eliminated. Discussion, suspicion and bluffing stay at the table — the app only counts votes.
Losing connection is treated as eliminating that player, without revealing their role; the app only declares a winner when the result is certain.
The host sets the role lineup before the start, and at the end the app reveals everyone's roles.
Platform
Phones connect directly over Bluetooth — game data never reaches the internet.
You don't create an account or log in — you sit down and play.
Each phone picks up its own language, so at one table everyone plays in theirs.
Custom
Standard is the full game for everyone. Custom is an option for venues and events — it adds the venue's logo and welcome text and a few extras.
Custom doesn't change this game's rules — it adds the venue's logo, welcome text and house rules shown in the app.
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